CUNA ESCOCIA

ProEXR File Description

=Attributes=
cameraAperture (float): 3.600000
cameraFNumber (float): 4.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 100.000000
cameraFocalLength (float): 4.000000
cameraFov (float): 48.428154
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 627.609802
cameraTransform (m44f): [{0.492997, -0.870031, -0, -458.549}, {-0.870031, -0.492997, -0, -245.968}, {0, 0, -1, 109.011}, {0, 0, 0, 1}] channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 3499] displayWindow (box2i): [0, 0, 4999, 3499] lineOrder (lineOrder): Increasing Y
name (string): «»
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000] screenWindowWidth (float): 1.000000
type (string): «scanlineimage»

=Channels=
A (float)
B (float)
G (float)
R (float)
VRayExtraTex_Map__33.B (float)
VRayExtraTex_Map__33.G (float)
VRayExtraTex_Map__33.R (float)
VRayGlobalIllumination.B (float)
VRayGlobalIllumination.G (float)
VRayGlobalIllumination.R (float)
VRayLightSelect_Ambient.B (float)
VRayLightSelect_Ambient.G (float)
VRayLightSelect_Ambient.R (float)
VRayLightSelect_Calida.B (float)
VRayLightSelect_Calida.G (float)
VRayLightSelect_Calida.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayRenderID (uint)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)

Comentarios y Trackbacks están ahora cerrados.